PIPunch It
High-ceiling multiplier path

Hard Mode

Hard mode shares the first four Easy values, then accelerates from x6.06 through x388.36 over the final five stages.

Punch It Hard mode showing the x388.36 final multiplier target
Punch It Hard mode showing the x388.36 final multiplier target
9Stages4Opponents96%RTPx388.36Maximum
Quick profile

Hard Mode overview

Punch It is a 100HP Gaming instant game with nine multiplier stages and four opponents at each active level. Easy follows a steady path to x12.78, while Hard shares the first four values and then accelerates toward x388.36.

Targets can be selected manually or through Auto Punch. After a successful stage, the tracker advances and Withdraw displays the current value. The interface lists 96% RTP and includes a Provably Fair panel.

Studio100HP Gaming
FormatInstant step-multiplier game
RTP96%
Stages9
Opponents per stage4
Easy maximumx12.78
Hard maximumx388.36
Bet range0.10 to 150
SelectionManual target or Auto Punch
Round controlWithdraw after a successful punch
Product detail

The complete Hard multiplier sequence

Hard mode displays x1.28, x1.70, x2.27, x3.03, x6.06, x12.13, x24.27, x97.09 and x388.36. The first four values match Easy, creating a shared opening path. The fifth stage is where the two curves separate, and every remaining Hard value is shown along the same top tracker.

The selected Hard tab is highlighted in blue and states MAX x388.36. This label is repeated by the final tracker value, allowing the ceiling to be identified in both the setup panel and the arena path. The fixed nine-stage length makes the difference between modes a difference in multiplier curve rather than board size.

Punch It Hard mode showing the x388.36 final multiplier target
Punch It Hard mode showing the x388.36 final multiplier target
Feature detail

The late-stage curve is visibly steeper

Hard moves from x24.27 at stage seven to x97.09 at stage eight and x388.36 at stage nine. These final points occupy equal visual spacing on the tracker even though their numerical intervals are much larger. The display therefore separates stage order from multiplier size: every successful stage advances one position, while the label below that position states its value.

The entire curve is visible before a bet is placed. This lets the early shared values and the late Hard progression be read as one sequence. The arena does not add extra opponent rows for Hard; it uses the same nine groups and four-character active row, preserving the visual format across both difficulty settings.

Punch It active round with four opponents and the Auto Punch glove
Punch It active round with four opponents and the Auto Punch glove
Feature detail

Hard mode uses the same active-round controls

After activation, four front opponents receive target markers and the Auto Punch glove appears at the bottom centre. Manual and automatic target selection remain available. The Hard selection changes the multiplier table but not the placement of the primary controls or the arrangement of the arena.

A successful stage updates the tracker and makes Withdraw available, just as it does in Easy. This common interaction model means the selected mode is always visible in the multiplier values and setup tab, while the current action remains focused on the front row of four opponents.

Punch It successful first stage with x1.28 progress and Withdraw value
Punch It successful first stage with x1.28 progress and Withdraw value
Feature detail

Technical and responsive context

Punch It lists 96% RTP, a maximum of x388.36 and a bet range from 0.10 to 150. A Provably Fair panel appears below the main game interface, and Live, My and Top tabs organise result information. These elements complement the nine-stage screen without replacing the progress tracker.

On mobile, the Hard tab remains beside Easy in a compact segmented control. MAX x388.36 stays visible, while the opponent field uses more vertical space and the tracker becomes horizontally compact. The character targets, Auto Punch glove and Withdraw state keep the same visual roles on Android and iPhone screens.

Punch It portrait mobile interface with Easy and Hard selection controls
Punch It portrait mobile interface with Easy and Hard selection controls
Reference table

Punch It at a glance

Studio100HP Gaming
FormatInstant step-multiplier game
RTP96%
Stages9
Opponents per stage4
Easy maximumx12.78
Hard maximumx388.36
Bet range0.10 to 150
SelectionManual target or Auto Punch
Round controlWithdraw after a successful punch
FAQ

Hard Mode questions

Who created Punch It?

Punch It is an instant game from 100HP Gaming.

What type of game is Punch It?

It is a nine-stage step-multiplier game with a boxing theme.

How many opponents appear at each stage?

Each active stage presents four stickman opponents.

What is the RTP?

Punch It lists an RTP of 96%.

What is the Easy mode maximum?

The final Easy multiplier is x12.78.

What is the Hard mode maximum?

The final Hard multiplier is x388.36.

How many multiplier steps are shown?

Both difficulty modes display nine steps.

Can a target be selected manually?

Yes. One of the four opponents can be selected directly.

What is Auto Punch?

Auto Punch lets the interface select the target for the current stage.

When does Withdraw become available?

A Withdraw value appears after a successful stage.

What does the top tracker display?

It shows the nine multiplier values and current stage progress.

Does the game include result verification?

Yes. The interface includes a Provably Fair panel.

Does Punch It have a mobile layout?

Yes. The interface adapts to portrait and landscape browser screens.